![bump map to normal map crazy bump bump map to normal map crazy bump](http://wiki.custommapmakers.org/images/6/64/Normal_map_tut2.png)
Unlike regular bump maps the scale of a normal map is relative. A height of 1.0 would be the default height of the texture. The normal map bump height can be scaled with the Height setting. The node can then be connected to any material bump slot.
#Bump map to normal map crazy bump software#
Download CrazyBump for Windows Version 1. What is Crazybump CrazyBump is a standalone texturing software to export bump, normal, displacement maps from photographs or scanned images and generates. Normal maps are loaded via the image map node and by enabling the Normal map option. Your software has been invaluable to us Nat Iwata Game Developer. Change the viewport to Rendered to see live results. I work at a small game development company. Now connect the Normal output of the Bump node to the Normal input of the Diffuse node and see your bump map applied to the model. If you don’t have a black and white bump map and use a colour map instead (like a diffuse map), choose the Alpha output and connect it to the Height input. Both methods leave the geometry unchanged. This tricks the rendered light into creating highlights and shadows. Normal maps use an RGB scale to derive 3D vector normals to the 3D surface.
![bump map to normal map crazy bump bump map to normal map crazy bump](https://bobryk3d.files.wordpress.com/2013/04/crazybump_example2.jpg)
Open your bump map in the texture node, then connect its colour output to the Height input of the Bump node. Bump maps impose a grayscale image, so dark spots appear deeper and provide contrast for lighter bumps.
#Bump map to normal map crazy bump free#
When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this:įeel free to change the diffuse colour or add a texture map to it’s colour input. add a material to it, like this in the node editor, from left to right : UV input node, your source image, a bump map vector, connected to the displacement of the material.